[ #Zbrush #Sculpt #Materials #Tutorials ] Anton Tenitsky shares with us his technique for sculpting rocks in Zbrush. He has developed...
Home » Materials
Showing posts with label Materials. Show all posts
Showing posts with label Materials. Show all posts
Generating Textures With Arnold In Cinema 4D
[ #Arnold #Cinema4D #AdobeIllustrator #texture #Materials #Tutorial ] Jørgen Håland shows how he creates an object ID for the texture...
Making Triplanar Mapping in C4D
[ #Cinema4D #Materials #texture ] In this tutorial, Pingo van der Brinkloev shows his method for mapping a bunch of objects seaml...
Using Height Alphas With Smart Materials in Substance Painter
[ #SubstancePainter #texture #Materials #Tutorial ] Jonas Ronnegard shows how you can get height alphas to work with smart materials ...
Working with Substance Designer & Maya | Part 1
[ #Maya #SubstanceDesigner #Tutorial #Materials #ArnoldforMaya ] Arvid Schneider has just released the part one of a video series show...
Easy PBR in Cycles with New Principled Shader for Blenders
[ #texture #Shader #Blender ] In this tutorial, Aidy Burrows shows the new all purpose PBR shader in Blender 2.79. >> See Also...
Analyzing Simulation Processes Between Cinema 4D Physical Render and Octane for Cinema 4D.
[ #Cinema4D #PhysicalRenderer #Octane #Rendering #texture #Tutorial #Materials ] This tutorial by Niko Schatz shows how the same effe...
Subscribe to:
Posts (Atom)
-
[ #Animation #Cartoon #Cinema4D #Shader #Sketch #Tutorials ] This tutorial gives an insight into the Cinema 4D Sketch and Toon Cel Shad...
-
[ #Maya #Nuke #Lighting #HDRI #Shader #Tutorial ] In this tutorial, Arvid shows how you can fully integrate a cg model into your plate...
-
[ #Cinema4D #CORONA #Photoshop #Rendering #Environment #Tutorial ] Follow Islam Mehran in this video as he shows his process of rend...
How to change mouse cursor in blogger blog to animated cursors
How to change mouse cursor in blogger blog to animated cursors.One of the best way to add extra fun to your blog is, changing mouse cur...